MFGJ2020 Submission: Payload
This game was built for MFGJ2020, a two week long game jam hosted on itch.io. The game was fully planned, designed, tested and coded over the span of two weeks. I decided to enter this game jam as a way to test the skills I had acquired during my time at Athabasca University for my Game Development and Programming certificate.
It's built using the Unity game engine, coded in C#, and all assets were made by me in Photoshop (except the music, I had the help of a friend for that!). The game can be downloaded and played at the itch.io link, and there is a version for Windows, Mac and Linux.